|  |  | | Zapojenie druhého jadra procesora 18. 11. 2006 / 18:55 | |
|  | Objavil som toto: when running FSX in windowed mode, press ctrl + alt + del, go to performance.
you will notice that one core is doing alot and the other is more or less idle
this can be fixed very easily
simply go to the processes tab
find fsx.exe
right click and go to set affinity
deselct cpu 1
then close the affinity window
go bk to the winow and reselct cpu 1
now when you go to the performance tab u will see the load is being shared across the two cores
and also if you have 1024mb of memory this is useful
start FSX normaly
while on the flight select screen
open up task manager (ctrl + alt + delete)
find fsx.exe
right click on it and set priority to high
this basicly gives more of your ram to FSX
DO NOT set the priority to Real time because this will more than likely lock up your system.
these 2 things helped my performance just thought i would post em incase people hadnt seen them before
cheers
john
EDIT: this has only been tested on an AMD x2 im not 100% if it will work with a intel core 2 duo, should do just thought i would add this
« Last Edit: Nov 15th, 2006, 12:04pm by flymo » Logged
loomex
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Re: dual core fix
« Reply #1 on: Nov 15th, 2006, 3:32pm » Quote Quote Modify Modify
I tried this and it seemed to work for me
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darkstar10
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Re: dual core fix
« Reply #2 on: Nov 15th, 2006, 3:44pm » Quote Quote Modify Modify
wow thanks man, anything to get rid of any lag
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Nick N
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Re: dual core fix
« Reply #3 on: Nov 15th, 2006, 5:22pm » Quote Quote Modify Modify
Microsoft, AMD and Intel are all aware of the affinity timing issues with 3D applications... here is the permanent fix which will automatically set the timing to one core when a 3D application is launched -and- make WindowsXP apply the correct resources to a dual core processor… which the above fix does not do
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=hardw;action=displ ay;num=1157795837;start=0
EDIT: From the number of views it looks like people think FSX has a dual core patch released for it or something... The fix I posted will not enable multithread, only force Windows to use the procesor correctly.
Je to na http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=FSX;action=display;num=1163610137
len ja to neviem presne preložiť. Dobrí angličtinári, vedeli by ste sa v tom vyznať?
Dík,
jožo |
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 |  |  | | Re: Zapojenie druhého jadra procesora 18. 11. 2006 / 19:01 | |
|  | O kus ďalej, na ďaľšej stránke, bolo toto: wow, fansatic, my game is finally running how i expected it to I have FULL ground textures, sparse autogen, verry dense scenery complexity and i get 15+ FPS around minor airports, major airports still getting 5-10 but i dont fly to them very often
jožo |
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 |  |  |  | | Re: Re: Zapojenie druhého jadra procesora 18. 11. 2006 / 19:27 | |
|  | Pravé průkopnické nadšení. Skoro jako bratři Wrightové...  |
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 |  |  | | Re: Zapojenie druhého jadra procesora 8. 12. 2006 / 13:30 | |
|  | mmch.. stejny recept funguje i pro FS9 ) |
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 |  |  |  | | Re: Re: Zapojenie druhého jadra procesora 9. 12. 2006 / 14:52 | |
|  | | tak jsem ted zjsitil .. ze nefunguje... resp. funguje v tom ze rozdeli zatez ale na nekterych letisitch zacnou vypadavat textury... (ve fs9) :/ |
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