Môže mi prosím niekto upresniť ako sa to správne inštaluje? z toho návodu mi to nejní nejak jasné.
Ide mi hlavne o wide-panel 16:9
Slovak Government livery for the Project Tupolev Tu-154M Final Release. 32bit textures + DXT3 night textures only, you´ll need the legendary Project Tupolev Tu-154M model.
If you want to use the 16:9 wide panel, edit the line to panel=wide
NOTE: VC textures are not included in this package do save download size. Just copy VC01.bmp...VC08.bmp from the default S7 folder into this folder.
One word to reflections: It is always difficult for a repainter to configure a realistically looking reflection. This one has been done with utmost care to give you a real eye candy. However, metal reflections and the way how they are mapped, depend on the alpha channels from the aircraft painter and mainly on a texture called -------> envmap.bmp which you can find in the FS9/texture folder. This texture defines the result of the alpha channel textures on YOUR sim system.
If you do a search in the avsim libraries, you´ll find several envmap.bmp replacement textures for all tastes and preferences. For the simple reason that the default texture is limited and has its flaws, the flight sim community has tweaked them. I use an envmap from Pedro Padilla which I have attached to this package. I judge this one the most realistic and suitable for me. You might have your own preferences which I wouldn´t dare to question.
No vidis, a kdybys postupoval presne podle readme (nakopirovat si do slozky letadla adresar s texturou a pridal tech nekolik radku ktery uz mas vypsany v readme do aircraft.cfg) tak bys mel i českú verzi...